Archive for the ‘Starship Troopers’ Category

No, I haven’t forgotten the blog.

With the Autumn and Winter months in Florida being Renaissance Fair Season, I spent a large amount of October and November getting ready, rehearsing and performing, so painting time was sparse.

I’ve also found I’ve spent a big bunch of painting time doing scutwork, prepping, cleaning, putting together, and priming. (WASP Troopers and a Brain Bug for Starship Troopers, Deep Ones, SWAT Teams,  and Terrorists for USX)

That said, I managed to spend some quality time last weekend on getting some real work done,  so, I’ll hopefully get somethings posted soon.

Until then, Cheers!


A Triumph!

Posted: September 28, 2011 in General Stuff, Starship Troopers

There’s nothing else I can say except Hurricon was an absolute blast!

Played some great games with some great players and GM’s, was introduced to a bunch of new people, and tried some new game systems I hadn’t been exposed to before.

Thursday evening was the official pre-con party, spent boardgaming before a relatively early night.

Friday was the first full day of the show. I spent the morning session playing ‘The Battle of Orc’s Drift’, a Warlord Miniatures game, based on Rourke’s Drift. Warlord was fairly easy to learn, the game ran well, and the hard pressed Crusaders managed to defend the farm against the Reven.

The afternoon session was another first for me. Pig Wars, a Dark Ages skirmish rules set. These games always look fun, and so I managed to snag a seat in the ‘Honey, You Forgot the Pig’ game.  My band of Vikings, lead by Ivar Hairy-Britches set off to Northumbria, armed with a shopping list from the wife, to do some pillaging, alongside another 7 raiding parties.

Pig Wars 1

Burning Huts as the Viking Raid Progresses

By mid game, the raiders had set light to a few buildings, some of the shopping lists were being fulfilled, and we were all starting to jockey for position ready for the inevitable backstabbing over the items that were in short supply.

In the end, I came a creditable second, with an almost intact warband, a full shopping list, and a few other bits and pieces to take back to Denmark!

To the Winner (or Second Place) the Spoils!

The Loot!

Next up was Rob Morse’s Zombie game, a three parter this time, starting Friday night, and running Saturday morning and Saturday night as well, as the band of survivors from Recon earlier this year struggled to find vehicles to take them and the Doctor (yes, that Dr…),  from town to the Power Plant 13 miles away.



The Zombies try to Break Into the Games Store

Finally, after a fraught drive through 13 miles of zombies, crazies, and military types trying to make sure we didn’t get out of town, 8 or so of us made the end of the road, and will be ready to investigate the power station next con.

Inbetween driving sessions, I played in Frank Chadwick’s Space 1889 game, based on the upcoming Mars Needs Steam ruleset. I’ve always had a softspot for Space 1889, so being able to play a large scale skirmish game, being run by the designer himself was something I could not resist. (More details in Frank’s Blog, in the blog roll).

My wife and I ended up playing as the Bavarians, as a 6 force, 5 nation battle for a long lost Martian Village took place, complete with steam tanks, war walkers (Loki and Thor, the Bavarian and Prussian Walkers) and random encounters with normally hostile wildlife.

Mars 1

The by now Crewless American Tank Stands Empty Whilst The Infantry Mop Up the French

The game board was stunning, with a huge village occupying the middle, with all sorts of hidden goodies in the maze of twisty passages and rooms.

A great time was had by all, but by dint of a strong push into the French flank, a timely double cross of the US  Army, and some rather cheeky pinching of objectives from under the noses of the US Marines, the Bavarians went on to win the game!

Mars 2

The 2nd Bayern Jaegers Take up a Two Sided Defensive Position

One other great event was the Friday night Flea Market, where I scored huge in finding some rare Starship Troopers pieces (Brain Bug! Burrowers!) at great prices.

And that, apart from a mammoth session of Werewolf/ The Resistance (which carried on until 3:30am or so) was Hurricon 2011.


Next convention is Recon 2012, in Cocoa Beach, and I know I’m not going to miss it!


The Stars are Right!

Posted: September 20, 2011 in In Progress, Starship Troopers, USX

Things have been a little hectic of late, due to upcoming events involving my other hobbies (16th Century Madrigals, anyone?…. No, didn’t think so….).

Because of this, I’ve slowed down some on the painting front, and have been limited to just getting some more of the basic warrior bugs done, and touching up some sloppy work on the MI Cap Troopers.

I’ve also been undercoating some new miniatures, and the title refers to them.

I’ll make no bones of the fact that I really like H.P. Lovecraft, as does my wife. We’ve copies of Arkham Horror, Mansions of Madness in the board game collection,  the complete works of Lovecraft in hardback… So I was really entertained to find the USX Modern Day Heroes line from RAFM/Silver Fox Productions

The basic gist of the game is Hollywood style skirmish action, small unit style, with games playable in a couple of hours. There’s a range of miniatures to go with it, ranging from SWAT team members to post apocalypse survivors, and all sorts of zombies, drones and terrorist groups to throw against them.

They also include rules (and have freely down-loadable stat cards available) for using the RAFM line of Call of Cthulhu miniatures in the game, and that’s piqued  my interest. There’s something entertaining about having a SWAT team facing down a horde of Deep Ones…

I picked up a demo kit, (SWAT vs Liberation Army), and have just finished the undercoat on the lot. The remaining painting will have to wait for a week though, as I’m heading up for Hurricon 2011 this week, for more gaming fun than you can shake a stick at!


So far, I’ve only shown images of some of the bugs I’ve been working on, and not shown anything of the heroes of the Federation, The Mobile Infantry.

Well, we can’t let that go on for too long, so here’s some work in progress images of a M8 Ape Suit, part of the Marauder platoon I’m building (2 Chickenhawks and the Ape).


The M8 Ape Suit

The M8 Ape Suit

The colour palette is based on that I’m using for the regular MI, and is primarily Flames of War paints. The Green is the Late War German Camo Dark Green, and the brown is Late War English Uniform.  I’ve also picked out the weapons and some of the mechanical details in the legs in Reaper Steel Plate.

Side view of the Ape

Another Ape View

So far, I’ve applied no washes or highlights at all, so it’s all looking a little flat right now. That’ll change!

Beyond the aforementioned Marauder platoon, I’ve something like 40 MI in various stages of completion, two CHAS units (based on a couple of old Wizkids Mechwarrior minatures) and a Fleet Landing Party, for which I’m using some Shadowrun Corporate Security miniatures I found.

The CHAS units have a similar paint scheme to the M8, and the grunts are basically a flipped colour scheme, with English Uniform for bottom layer, and the armour pads in the Camo Green.  Hopefully, there’ll be some images of those in one of the next couple of posts!


Death from above

Posted: August 19, 2011 in Starship Troopers

I don’t know if anyone else has this problem, but often, I’ll undercoat the miniature, then sit back and wonder how on earth I’m going to paint it.

With the Mobile Infantry, I had a clear idea in my head of what I wanted, which was not the green of the CGI series. With the various bugs, I wanted to use the images in the rules as a guide, and base things off that. This led to a problem. The entry for the Rippler Bug in the Arachnid Army book doesn’t actually have any colours. Back to the DVD’s then!

The CGI series had a sort of ruddy orange with a lighter underside for the Ripplers, at least to these eyes, so I had a palette, but still didn’t know the final effect I wanted.

So, (and perhaps older and/or wiser heads will roast me for this) I took up the brushes and just slapped some paint on a model to see what it would look like. Over a Chaos Black undercoat, I first heavily drybrushed some Vallejo Orange over the entire model. Went on like a dream, and looked a treat! The undersides and legs were then drybrushed again in Ivory (from Reaper), and the wings were then painted in the same ivory. The end result….



I’m happy with how they look, and the whole unit of nine models will soon be menacing the MI.

(If the image looks a bit dodgy, it was taken with my phone, under obviously not ideal light conditions. I’d like to keep this blog ticking over at a fair clip, as a way of encouraging me to carry on painting. Who knows, perhaps I’ll also learn something about photography as I do this!)





What’s out there, Rico?

Posted: August 10, 2011 in Starship Troopers

I was introduced to the Starship Troopers Miniatures Game at Hurricon 2010,  in Orlando, by Rob Morse, who runs some of the best participation games at Conventions that I’ve played at.

Now, I don’t know if it’s just me, but the best games seem to be the ones out of print so this one instantly appealed to me. It also helped a great deal that the miniatures are great looking, and that Andy Chambers did a wonderful job on the rules.

During the course of the Spring and Summer, I’ve been knuckling down and painting the various bits and pieces I had picked up from Ebay, so as a taster of what’s to come on the blog, I present the warrior bugs!